
Game design & Branding
Signus
For my final major project at unversity, I explored the growing relationship between the fashion industry and the game industry. Using a combination of fashion forecasting and classical mythology research, I created an original concept for a video game called Signus. Three main characters play a central role in Signus, each of whom is diverse and unique in their own way. Along with a website, trailer, comic book, virtual world, and concept art, I produced a photoshoot featuring the characters as my virtual models. The creative process for these images involved a combination of 3D models, illustrations, and real-life imagery.

Character Posters
2D Character Concepts
3D Designs

Swords created with Blender and Cinema 4D

3D model created using photogrammetry techniques and Cinema 4D

3D model created using photogrammetry techniques and Cinema 4D
Virtual Photoshoot
Models created and dressed on CLO and Edited on Adobe Photoshop






Game Map Created in Unreal Engine



Comic Book





















